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2D to VR with Unity5 and Google Cardboard - download pdf or read online

By Roberto Dillon

ISBN-10: 1138628867

ISBN-13: 9781138628861

ISBN-10: 1498781527

ISBN-13: 9781498781527

ISBN-10: 1498781535

ISBN-13: 9781498781534

The publication offers an up to date creation to the most recent model of cohesion and its workflow by way of guiding readers via a number of prototypes. those diversity from 2nd to 3D video game strategies for laptop and cellular, will enable readers to get conversant in a number of very important innovations and make allowance them to develop into powerfuble team spirit builders capable of study at their very own speed. The e-book begins through introducing team spirit and proceeds in construction a simple knowing of its major elements through constructing a primary, basic 2nd video game prior to continuing in constructing an entire informal video game to improvement of an easy yet immersive 3D video game notion to be established first on notebook prior to exploring tips to port it for cellular VR.using Google Cardboard.

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Extra resources for 2D to VR with Unity5 and Google Cardboard

Sample text

Once this is done, if we start the game, we will see our poor cat fall helplessly down the screen! How come? Simple—gravity and physics are working fine, but our platforms are just a sprite, since we haven’t added a collider to them for checking collisions with other objects yet! Let’s fix this right away: select the Platform prefab, so that any change we make will automatically be applied to all existing instances of the object, and add the Box Collider 2D component. Since we are adding colliders, let’s add one to the MovingPlatform prefab as well.

It is actually high time for us to start delving into the scripting side of things, so let’s begin by coding a very simple script in C#. 16). Call the script PlatformMoveScript * and click on Create and Add to actually add it to the project and as an additional component to the current, selected object. Once done, move the script from the Asset folder (where it gets placed by default) into our Scripts folder to keep the project tidy. Once done, open it by double clicking on the Script icon. This will open either MonoDevelop or Visual Studio, according to your preferences and the version of Unity you have installed.

6 Creating a new clip. 7 The “PlayerRun” animation, using frames 0, 3, 4, and 5 from the original sprite sheet. 8 if you want to see the animation’s frame-by-frame progress in the Animation tab as well as the actual game). With two animations in place, it is now time to arrange for a proper transition. 9). This will allow us to draw an arrow to any other available state. ” Then, still in the Animator tab, we have to add a parameter of type float. Call it speed . 10). 8 Testing the “PlayerRun” animation.

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2D to VR with Unity5 and Google Cardboard by Roberto Dillon

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